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Honor Harrington (№7) - In Enemy Hands

ModernLib.Net / Космическая фантастика / Weber David / In Enemy Hands - Чтение (стр. 30)
Автор: Weber David
Жанр: Космическая фантастика
Серия: Honor Harrington

 

 


The Peoples Marines had faced the same problems, though on a somewhat lesser scale. Battle armor and support weapons weren't something one wanted in the hands of technical ignoramuses, and the days when the dregs of an uneducated society could be turned into first-line soldiers without massive remedial training had gone out with the bolt-action rifle, but the Marines had always been a long-service outfit, with a lower percentage of conscripts. Coupled with their (relatively) simpler equipment, they'd been able to impose a more uniform level of training which came far closer to matching the tactical competence of their Manticoran counterparts, although maintenance remained a chronic problem even for them.

But the heavy losses the Peoples Navy and Marines had suffered in the opening stages of the war, not to mention the officer purges which had followed the Harris Assassinations and the casualties suffered in things like the Leveller Uprising, had cut dangerously deep into the military's trained manpower. The Committee of Public Safety had acted to recall veterans who had completed their terms of service, which had almost covered the initial shortfalls, but the only real solution had to be the education and training of the required replacements to a modern standard... preferably before they got to boot camp. There were enough realists in the PRH to recognize that, and whatever her other shortcomings, Cordelia Ransom had managed to sell it to the Mob, as well. In a sort of insanely twisted logic, the need to fight a war started to preserve a parasitic life style had led to a situation in which the parasites in question were actually willing, even eager, to abandon their parasite status, repair their schools, and learn how to provide the support their military required. It was a pity the thought of making the same repairs hadn't occurred to anyone when it might actually have averted the war in the first place.

In the meantime, however, people with real educations remained in critically short supply, and they were needed not just for the military, but also to operate the Republic’s civilian and industrial infrastructure. Balancing personnel allocations between the combat arms and the people who made the weapons with which the combat arms fought remained an enormous problem for the PRH. The situation was improving, and far more quickly than the more complacent Allied leaders would have believed possible, but for the foreseeable future, manpower supplies would remain tight.

But there was at least one area in which people with minimal educations could be readily employed by the State, and that brought Harkness back to Johnson and Candleman. There was nothing fundamentally wrong with the mind either of them had been issued; it was simply that no one had ever bothered to acquaint those minds with their own potentials. They were ignorant, not stupid, and State Security didn't need hyper physicists. For that matter, even with ships like Tepes in its inventory, StateSec didn't need an enormous number of missile and gravitics techs, and those could be poached from the Navy with a suitable use of the security forces' absolute priority.

What StateSec did need, however, were shock troops and enforcers who could be relied upon to take orders and break the heads of any enemies of the People at whom they might be aimed. Seventy-five or eighty percent of its personnel fell into that category, and it didn't take a lot of education to squeeze a pulser trigger or club a dissenter. By the standards of their peers, Johnson and Candleman were of above average ability... and neither of them would have been allowed to serve aboard any ship to which Harkness had ever been assigned anyway. There was a point, after all, where ignorance became stupidity, for one could hardly expect people, however inherently bright, to allow for or protect themselves against dangers no one had ever bothered to tell them existed.

And just at the moment, Harkness' watchdogs were demonstrating that very fact.

"Look," he said after a moment, still smiling at Candleman, "Parley's Crossing isn't like the other games I've, um, modified for you guys. This one's actually a simplified version of a real Navy training simulator, and that means its parameters are a lot more complex than the other packages, right?"

He paused, eyebrows raised, and Candleman glanced at Johnson. The corporal nodded, which seemed to reassure him, and he turned attentively back to Harkness.

The Manticoran felt a brief twinge of guilt as the StateSec thug looked at him with trusting eyes terrifyingly devoid of any understanding of what he was talking about. Harkness had spent enough time in the service to feel confident that anyone StateSec might have assigned to him would have been receptive to the concept of rigging the ship's electronic games library. The combination of boredom, greed, and a very human (if ignoble) desire to put one over on one’s fellows had produced the same ambition in virtually every Manticoran ship in which Harkness had ever served, and those factors operated even more strongly aboard Tepes. Still, he knew he'd been lucky to draw these two, for Johnson was an operator and black marketeer from way back. He was actually quite competent within the limits of what he knew, but he was also as greedy as they came, and neither he nor Candleman had the background to realize the consequences of giving Harkness access to the games library.

Not that Harkness had leapt right out to make the offer. The possibility of doing anything which might jeopardize his arrangement with Committeewoman Ransom was unthinkable, and so he'd done exactly what was asked of him. He'd recorded dozens of propaganda broadcasts in which he cheerfully perjured his immortal soul with accounts of all the "war crimes" he'd either observed or helped commit. Other recordings, when they were broadcast, would appeal earnestly to his ex-countrymen to follow his example and defect to their true class allies rather than continuing to serve their plutocratic exploiters. And while he'd been careful to warn Citizen Commander Jewel that he was only a technician with a severely limited understanding of the theory behind the grav pulse generators he'd learned to service, he'd also spent hours discussing the system with her and giving her pointers towards how it worked. By now, he calculated, he'd committed at least thirty different forms of treason, certainly enough to make it impossible (or, at least, fatally inadvisable) for him ever to return home.

As he'd proved his bona fides to their superiors and received a steadily greater freedom of movement, Johnson and Candleman had come to regard their guard duty as more and more of a formality. The awe inspiring heights his own black market and smuggling activities had attained during his pre-Basilisk career hadn't hurt, either. Once Johnson’s guard came down and the two of them began swapping tales of past exploits, the corporal had quickly realized he was in the presence of either a true maestro whose attainments dwarfed anything he himself had ever even dared to contemplate, or the greatest liar in the known universe.

As the tales accumulated, he'd been forced to accept that Harkness truly was a man of enormous talent... and a kindred soul. He'd sought advice, cautiously, at first, on certain of his own operations, and Harkness' suggestions had increased his profit margin by over twenty percent within the first week. From there, it had been a natural enough step to introduce him to the gambling empire the corporal helped run on the side. The real head of illicit operations aboard Tepes was Staff Sergeant Boyce, but Johnson was one of his senior assistants, and the fact that gambling aboard ship was totally against regulations made Boyce's empire even more lucrative, since no one was likely to go to an officer and complain over any losses he might suffer. But the sergeant was always on the lookout for ways to maximize his profits, and he'd been delighted when Johnson was able to up his take by something like forty percent. He'd also decided not to ask the corporal how he'd managed it, on the theory, apparently, that what he didn't know he couldn't be guilty of, and turned the entire gaming operation over to Johnson.

Which, in many ways, meant he'd actually turned it over to Horace Harkness, for the games in Tepes' libraries were far easier to manipulate than any which would have been found aboard a Manticoran ship.

Harkness had been astounded when he realized just how obsolescent they were. Several were actually variants of games he'd first encountered fifty T-years before, at the very beginning of his naval career. He'd always assumed, correctly, as it turned out, that the Peeps' military hardware (and the software that ran it) had to be at least comparable to the RMN's. It was clearly inferior, but if it hadn't been at least within shouting range, the war would have been over years ago. That assumption was the reason it hadn't occurred to him that something which formed the basis for shipboard gambling could be so extremely simple-minded... or have such primitive security features. It was a given that any game which could be rigged would be rigged, sooner or later, and those aboard Manticoran ships were regularly inspected by electronics teams from Engineering to be sure they hadn't been. Perhaps more to the point, the people who designed those games (and their security features) knew some very clever, extremely well-trained people would bend all their formidable talents on breaking those security features.

But there weren't all that many well-trained people in the People's Navy... and there were even fewer in StateSec. Which meant the games library contained an entire raft of programs with security arrangements which were laughably simple for anyone who'd cut his eyeteeth on Manticoran software. Harkness had started out slowly, altering the odds slightly in the house's favor on half a dozen card and dice games. He hadn't needed to do any more than that to prove his point, and Johnson's avarice had taken over nicely from there.

From Harkness' viewpoint, there'd been a large element of risk in the project. Not in fixing the software, that part had been child's play, but because in order to fix it in the first place, he'd had to have access to the library in which it was stored, and if Johnson's superiors had discovered even an ex- Manticoran had any such thing, the consequences would have been dire. But Johnson had every reason to conceal what was going on... and no idea why his superiors would have been upset.

As far as Johnson or Candleman were concerned, the games library was merely that: the games library. It was simply a place somewhere in the mass of computers they didn't really understand where the games were stored, and they knew they had no access to anything else in the system. But Horace Harkness was an artist. His ability to work the RMN personnel system to ensure that he always wound up assigned wherever Scotty Tremaine was assigned had baffled many an observer, but that was because none of them realized he'd actually managed to hack into BuPers' records. He might have reformed considerably since his first tour on Basilisk Station with Tremaine and Lady Harrington, and he'd certainly abandoned the various contraband operations he'd maintained on the side, but a man liked to keep his hand in... And the security fences which had been erected to block a crew of techno-illiterates from access they shouldn't have were laughable barriers for anyone who'd broken the security on the classified records of the Royal Manticoran Navy's Bureau of Personnel.

Which meant that, for the last two weeks, Harkness had prowled the bowels of PNS Tepes' information and control systems almost at will. Aside from tinkering with the gaming software, he'd been careful to make no changes lest he leave footprints which could be tracked back to him, but he'd amassed an enormous amount of knowledge about the ship, its course, its destination, its crew, and its operating procedures. The fact that Johnson and Candleman regarded his hacking activities as nothing short of black magic had helped enormously, for they'd granted him the sort of working privacy which had been the prerogative of wizards throughout history. That meant he hadn't had to figure out a way to carry out his explorations while they looked over his shoulder every second. In fact, they normally left him undisturbed on one side of the compartment, working away on the minicomp they'd been thoughtful enough to provide, while they played old-fashioned poker on the other side. Just to be safe, he'd created his own version of what was still called a "boss program" to instantly shift the display to something innocuous if one of them had decided to get curious, but he'd scarcely ever needed it.

In fact, his biggest problem now was that he'd completed his preparations. Only a fraction of the hours he'd spent on the minicomp had actually been devoted to modifying game software, but Johnson and Candleman assumed his time had all been directed towards the ends they knew about, and if he suddenly cut back on those hours but continued to keep up with their requests for software modification, even they might begin to wonder why it was suddenly taking so much less time. That was why he'd suggested altering Parley's Crossing, which was an extremely simplistic recreation of the last major fleet engagement ever fought by the navy of the Solarian League. Simplistic or no, a game designed to let up to ten players on a side control over six hundred ships was more complicated than the other games by several orders of magnitude, and he'd been confident that the time required to put in the fix would eat up his free time quite nicely.

But now that it was finished, he still had to explain it to his partners in crime, and he drew a deep breath.

"You see," he began, "there are an enormous number of variables in this program, and the fact that, in a really big game, every ship in it is being individually controlled by someone, by another human player, not simply the computer, only makes that worse. That means I've gotta be careful how I come at it, 'cause any brute force approach is likely to be pretty damned noticeable, okay?"

Candleman said nothing, but Johnson nodded.

"I can see that," the corporal agreed. "You figure that if, say, the order of arrival in the Tango Variant suddenly started favoring the Sollies every time it was played, or if one players ships started disobeying his orders, somebody'd get wise."

"Exactly!" Harkness congratulated him. "So what I did, I set it up so that when you plug one of the user IDs I've flagged into the player queue, you get a little edge. You'll have to be careful using it, but basically, if you double-tap the firing key in an iffy situation, the computer will add a fifty-percent bonus to your probability of scoring a hit."

"Oh boy! That part I understand!" Candleman put in happily.

"Figured you would," Harkness told him with a grin. "Like I say, you've gotta be careful not to overuse it, but it should give you a good advantage in a close situation. I've also worked in an adjustment to the damage allocation subroutine. If one of 'our' ships takes a hit, the damage allocator will reduce the damage applied to it. That part still needs a little work to fine tune it, and I've got a few more ideas, but basically, what you guys are gonna have to do is play this one out on a game-for-game basis. 'Course, with this kind of edge, you oughta be able to sharp some poor sucker pretty damned well."

"I'd think so, yeah," Johnson agreed with a smile. "Thanks." He took the chip from Candleman and bounced it in his palm for a moment. "You're all right, Harkness," he said after a second. "And you're worth every centicredit of your cut, too."

"Glad you think so," Harkness said with an answering smile. "I like to think I earn my way wherever I am, Corp, and I always look after my friends."

Chapter Twenty-Seven

"Message from Tepes, Citizen Admiral."

Lester Tourville raised a hand at Citizen Lieutenant Fraiser’s announcement, interrupting his conversation with Citizen Captain Bogdanovich and Everard Honeker, and turned towards the com officer.

"What does it say, Harrison?" His voice carried no emotion whatsoever, yet its very neutrality seemed to shout his tension, for Count Tilly was six hundred and ninety hours out of Barnett, with the white, G3 furnace of Cerberus-B twenty-four light-minutes ahead of her.

"Tepes will continue to a parking orbit around Hades, but we're to place ourselves in orbit around Cerberus-B-3, Citizen Admiral," Fraiser replied respectfully, then paused and cleared his throat. "There's a personal attachment from Citizen Committeewoman Ransom," he added. "She says that you, Citizen Commissioner Honeker, Citizen Captain Bogdanovich, and Citizen Commander Foraker should report to her on Hades by pinnace at oh-nine-hundred local tomorrow."

"Well isn't that just ducky," Bogdanovich grunted with an obvious disgust every member of Tourville's staff understood only too well. Their original orders had been to accompany Tepes clear to Hades, and the abrupt change at this late date struck all of them as being almost as incompetent as it was insulting. "They don't want a Navy ship any closer to their precious prison than they have to let her," Bogdanovich went on. "Probably think we'd open fire on it or some goddamned thing!"

The chief of staffs vicious voice carried an outright hatred he would never have allowed to show a month before. It cut like a lash, but Honeker didn't even bat an eyelid. He'd had plenty of time during the voyage here to realize he was just as doomed as Tourville and his officers. He supposed he should blame Tourville for that, but he couldn't. He'd gone into it with open eyes, and he was still convinced the Navy officer had been right. Cordelia Ransom's determination to have Honor Harrington judicially murdered was going to be a disaster for everyone, not just for the people who'd tried to prevent it. The Solarian League would be almost as infuriated as the Manties and their allies, which could have devastating consequences for the movement of technology from the League to the PRH, and altogether too many members of the Republic’s own military would be just as sickened and shamed by it as Tourville had predicted. And quite aside from all the pragmatic considerations that made executing her an act of lunacy, trying to keep Harrington alive had been the right thing to do morally, as well.

No, much as he regretted, and feared, the consequences, Honeker couldn't fault Tourville for making the effort or enlisting his own tacit support. And that had produced an odd effect on Everard Honeker. He'd come aboard Count Tilly, and before that aboard Tourville’s old flagship, Rash al-Din, to spy on him for StateSec and the Committee of Public Safety, and though he'd learned to like the aggressive, hard-fighting rear admiral, he'd never forgotten he was Tourville's keeper. That there must always be that sense of separation, of standing apart and watching warily for signs of unreliability.

But the separation had vanished now. Perhaps it was only because Honeker knew they were both doomed, yet it was a vast relief nonetheless. And partly, he knew, it was because he no longer had to lie, to others or to himself, to justify actions he'd always known deep inside couldn't be justified. By betraying and condemning him for trying to do his duty despite its own idiocy, the system had finally freed him from his bondage to it, and he realized, now, that "unreliables" like Lester Tourville and his staff were far better champions of the cause he'd once thought the Committee served than people like Cordelia Ransom could ever be.

Unaware of the thoughts behind his people's commissioner's silence, Tourville simply nodded to Bogdanovich, for the citizen captain was obviously correct. The entire Cerberus System was a monumental tribute to the institutional paranoia of the PRH’s security services, old and new alike. Its coordinates weren't even in Count Tilly's astrogation database, for the very existence of the system, much less its location, had been classified by the Office of Internal Security when the old regime first authorized Camp Charon's construction. Even today, or perhaps especially today, that information was a fanatically guarded secret known only to StateSec, and the fact that no one else had the slightest idea of where to find it was but the first layer of a defense in depth.

In all his years of naval service, Tourville had seldom seen orbital defenses as massive as those which surrounded Hades, otherwise known as Cerberus-B-2, and its three largish moons. The data on it available to Count Tilly was severely limited, but Citizen Captain Vladovich had given her a fragmentary download when it was assumed she would accompany Tepes all the way in. He'd had to, for the planet-moon system was literally smothered with firepower which would have made short work of any ship which made a single wrong move. Yet even a cursory glance at Vladovich's information had been enough to show that StateSec's chronic distrust had produced a bizarre defensive arrangement whose like neither Tourville nor any member of his staff had ever imagined.

There wasn't a single manned fortress in the entire star system. Shoals of mines, old-fashioned "contact" nukes designed to kill small craft as well as the laser buoys designed to shoot LAC’s and starships, and both seemingly thick enough to walk across, surrounded the planet and its moons, seeded with more sophisticated and modern energy platforms for good measure, and he suspected there were ground-based missiles on the planet, at least, if not on the moons. Taken all together, Hades must have had the raw combat power of a full squadron of super-dreadnoughts... but all of those weapons were remote-controlled from Camp Charon. There wasn't even an orbital cargo station. Everything within a good light-minute of the planet was covered by massive amounts of firepower, but no permanent manned orbital presence of any sort had been tolerated, and Tourville wondered why that was.

To be sure, minefields and energy platforms were cheaper than manned systems would have been, and because they weren't manned, there was no need to come up with personnel to crew them. Of course, "cheap" was a purely relative term where defenses on this scale were concerned, but even purely relative savings mounted up. He could understand that, just as he understood that StateSec's decision, like that of InSec, before it, to conceal this place’s location from its own military had meant they couldn't call in Navy personnel to man its defenses. But surely they could have come up with sufficient personnel of their own to man at least a cargo station! That would have tremendously simplified the transshipment of freight (and prisoners) from orbit to surface, so why not do it? Were they so paranoid they didn't trust anyone, even their own, in orbit above them?

He didn't know the answer to that, and he doubted he ever would. Nor did he understand why they'd bothered with orbital defenses at all. If they weren't going to let the Navy know where the system was and put a picket force into it, then all the mines and remote energy platforms in the galaxy were ultimately useless, for a planet suffered from one enormous tactical disadvantage: it couldn't dodge. An attacker always knew exactly where it was, and that meant a single battlecruiser, probably even a heavy cruiser, could take out every weapon orbiting Hades with old-fashioned nuclear warheads launched on purely ballistic courses from beyond the defenses' own range. A few dozen fifty or sixty-megaton detonations would blow gaping holes in the massive, interlocking shells of mines, and not even modern hardening could have prevented the EMP from at least temporarily crippling the electronics of any spaceborne platform that survived outright destruction. He supposed ground-based missiles on the planet or its moons (if, in fact, there were some) would survive, but any competent defensive planner knew purely orbital systems, even proper fortresses with bubble sidewalls, were ultimately useless against mobile attackers.

The only explanation he could come up with was that whoever had ordered the immense (and wasted) expenditure to put this abortion together hadn't bothered to consult a competent defensive planner. Well, that actually made a sort of sense, didn't it? If you distrusted your own military personnel so much that you refused even to tell them a prison existed, far less where it was, lest they decide to attack it for some unimaginable reason, then you were hardly likely to ask those same people for advice on how to fortify it against themselves, now were you?

But whatever the rationale behind the emplacements, Yuri was right; the paranoiacs who'd put them up would never allow a warship manned by anyone except their own people any closer to Hades than they had to. And parking Count Tilly clear out around Cerberus-B-3 would put her a full seventeen light-minutes from the prison planet, and condemn Tourville, Honeker, Bogdanovich, and Foraker to an almost three-hour pinnace flight to reach it. Well, at least Tilly would be well outside the range of the defensive shell, too. In his present mood, Lester Tourville had to consider that a major plus.

"Very well," he said to Fraiser at last. "I assume Citizen Captain Hewitt already has that information?" Fraiser nodded, and Tourville shrugged. "In that case, inform Citizen Committeewoman Ransom her message has been received."

No one on Flag Bridge missed the fact that he hadn't told Fraiser to acknowledge Ransom's message, thus confirming her orders would actually be obeyed. Nor did any of them, including Honeker, fail to grasp that by Navy standards, a simple, curt notice of receipt was, in fact, a none-too-veiled insult to the message's originator. It was possible Ransom might not realize that, but, frankly, Tourville no longer really cared what Cordelia Ransom did or did not realize.

Count Tilly's vector diverged gradually from Tepes', and Tourville watched the small, bright dot of Cerberus-B-3 grow slowly on the main view screen.


Horace Harkness twitched as the chrono under his pillow beeped. He'd taken it off his wrist and shoved it under the pillow to keep its sound from waking anyone else, and he swallowed a silent curse as it beeped again. He hadn't been to sleep all night, though no one would have thought it to look at him, or he hoped they wouldn't have, anyway, and he'd set the alarm as the only way he could think of to keep himself from checking the time at compulsive five-minute intervals. He'd been confident the pillow would swallow its sound completely, yet now that the thing had gone off, its muted voice seemed to echo in the darkened compartment like thunder.

But that was all in his mind, he told himself firmly, not that his pulse rate seemed impressed by his firmness. It was only because the beep told him it was time to put his plans into operation. Well, that and the fact that he realized just what a piss-poor chance he had of actually carrying all this off. Unfortunately, they were the only plans he'd been able to come up with, which didn't offer him a lot of options.

The chrono beeped yet again, and his hand darted under the pillow to silence it. Then he drew a deep breath, licked his lips, and sat up in his bunk. He swung his legs over the side and stood very slowly, bare feet silent on the decksole. Heinrich Johnson's deep, slow breathing and Hugh Candleman’s nasal snores didn't even falter, and his jaw clenched. This was the part he'd hated most when he planned it, but he had no choice, and he drifted across the deck like a ghost. The faint glow of the night-light Candleman insisted on leaving on lent a dim illumination to the compartment, which let him watch where he was going as he moved noiselessly towards Johnson's bunk. He reached its head and paused, drawing another of those deep silent breaths, and then he struck.

His left hand snapped out, grasping Johnson’s chin and yanking it upward, pushing the back of the StateSec man's head harder into his pillow and arching his neck. The corporal's eyes opened, unfocused and confused, but he hadn't even realized he was awake, much less what was happening, when Harkness' right hand came down like an axe. Johnson started to suck in air, but any shout he might have given died in an agonized wheeze as his larynx shattered. He thrashed and jerked, hands pawing at his throat while he fought for breath that wouldn't come, but Harkness had already turned away. Heinrich Johnson was already a dead man; he simply hadn't realized it yet, and Harkness still had Candleman to worry about.

The second StateSec guard made a snorting sound and stirred sleepily. For all their violence, Johnson’s death throes weren't very loud, and Candleman never had a chance to realize what the harsh, choking sounds which had penetrated his sleep might portend. He was still moving muzzily towards the boundary of wakefulness when two callused hands locked on his head and twisted explosively. For just an instant, the sickening crunch of vertebrae seemed to completely bury the sounds of Johnson’s fading, desperate efforts to breathe, and then those sounds, too, died, and Horace Harkness stood back in the darkness, closed his eyes, and shuddered with sick loathing.


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